TRVE KVLT is a small independent game development studio based in Amsterdam, Netherlands created by Leszek Szczepański.
Leszek is a veteran game developer with over 15 years of experience in the video game industry.
Before graduating from university he joined Playsoft Games to work multiple mobile titles on various platforms in different roles. During this time he worked on Metal Gear Ac!d 2, Castlevania Aria of Sorrow and more.
After that we joined Guerrilla Games to work on Killzone Shadow Fall and the Horizon Franchise, where he has been responsible creating many gameplay features and systems.
Currently he is assisting new teams, startups and growing game development studios to kickstart their projects by helping them establish their processes, consulting on technology and game design as well as helping directly with developing their prototypes and vertical slices.
Talks by Leszek
- Building Non-Linear Narratives in Horizon: Zero Dawn – https://youtu.be/ykPZcG8_mPU
- Horizon Zero Dawn: The Early Days – https://youtu.be/llgzqm2MM4o
- Narrative System Design Basics – https://youtu.be/wPb-eZJL9v4
- Procedural Encounters in Horizon Forbidden West – https://youtu.be/JpgGqBZndQM
About TRVE KVLT
If you are developing a video game or establishing a studio, and need help in creating your prototype or vertical slice, or need to consult your game technology or design direction please contact me. I’d be happy to lend you my extensive experience.
Independently the studio is also hard at work on a 2D isometric RPG project.