A couple of days ago was an important milestone for the project. It was a moment when the all individual parts of the main quest for the demo became a single whole. All the conversations and other interactions, placement of objects on the map, puzzles, cutscenes as well as the quest structure, became a single experience.
For the first time the quest could have been played through start to finish, and in turn the demo could have been played from beginning to completion, although still in its skeletal state.
There is still a lot of work ahead. Combat encounters need to added to the demo and balanced, sounds need to be attached to many elements, tutorials for relevant game mechanics, plus a lot of smaller details and fixes.
This whole process is taking a bit longer than expected, which is nothing new for game development, but the work is constantly moving forward.